World: Arcane Ender Maze

Mysterious and also very unusual world made of a huge maze. Dark place full of unpredictable endermans and full of rare rocks. Many warriors have died by falling in to the bottomless void. And yet the place is attractive to some, those are the treasure hunters. With the right set of parkour skills this can be quite a challenge.

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World: Metropolis of running death

A new gate has oppened into the future. The world beyond looks like a giant city striked by a great chaos. A deadly infection has turned all the living to dead and the streets are full of running zombies now.

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Location: Marketplace

The center of Prime City may be full of server-controlled shops, but players have their place as well. In the first place it is a great tent market beyond the city gate. And the richer ones can rent real shops in the new shopping district.

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Quest: Zombocalypse

No catastrophe will avoid Prime City this year, it seems. Spiders, blazers, even dragons… Now it's time for zombies. And because that's not bad enough, sometimes a thing worse than regular zombies appears - Undead giant, able to shoot fireballs and to kill with his bare foot. Noone know that to do with him, but the reward is high. Do you dare?

Dungeon: Slime Farm

There are rumors about a hidden Slime farm in the Inferno. Prime City has got its own problems now and there is lack of explorers. It means it's on the voluntary heroes. Are you the chosen traveler, who will manage to find the place?
Or is it just a myth…?

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Location: Pigman village

A inconspicuous village is hidden in Inferno, behind the Blaze bridges. Pigmans live in it and, contrary to popular believe, they are quite peaceful creatures. They also are quite good merchants - not only that you can buy nether material 33% cheaper, but you can also sell spider eyes for 2 crowns each. Pigmans value this ingredience.

Quest: Creeper Anomaly

A mysterious object fell from the sky in the desert not far from Prime City. It causes unpleasant anomalies - dozens of creepers are walking around and electrical discharges are frequent in the night. Creepers have atacked and destroyed the walls of Prime City and Sir Jameson decided to put reward for their cleanup.

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Quest: Arachnophobia

There was a danger hiding in Prime City's forrest, which now came out. Hundreds of spiders terrorize the Hotel's inhabitants and the shopkeepers. Back the home-defence up, because Prime City's people won't hold on for much longer, and help to push the spiders back. People say that Sir Jameson offers 2000 Crowns for 50 spiders ;) Read more..

Dungeon: Blaze bridges

The Blazers occupied a part of the Inferno and they transformed it to their liking. Heroes were annoying them often in the tower, so they created an underground bridge complex which offers them excelent attack point against uninvited visitors. However, they hide the valuables of their victims, which is a great temptation for even more volunteers to look into Death's eyes. Read more..

Dungeon: Bone swamp

Deep down in the Inferno, where the remains of ancient and huge creatures are decaying.. But not everyone knows, that these remains are creating a fertiliser for the rare Nether Wart. It is essential for the alchemists, but many adventurers payed with lives for the "red gold". Evil ghosts living in skeletons are haunting and protecting the place.. Read more..

News on the server...

Recent updates are mainly about our new plugin GateSPAWNER. The plugin brings a revolution not only in PvE, but also ensures control over all monster spawning. XP farms are nerfed, but proper compensation is already in-game :)

News on the server...


To make it clear from the beginning - the server has being using the basic "GateCRAFT" plugin for few months. It provides basic security and gaming elements. It ensures automatical promoting, clay generating but also some spells. Spells are going to be added into the standalone GateMAGIC plugin, but this is still in the future.

 Now, what we are talking about here is...


It's a break-thru plugin offering great flexibility in terms of mop spawning. Dynamic PvE Dungeons and Events are much easier to create now. Each spawner allows to set this:

  • player detection + distance
  • number of players needed to activate the spawner
  • spawn interval not only for mobs, but also for blocks
  • monster and blocks spawn limits
  • cooldown after monster killing
  • monster level
  • spawn range
  • customizable experience and item drop

New location: Cemetery

The plugins first test location is the Cemetery in Prime City. Higher level monsters are spawned here. It brings a little big higher risk, but more XP orbs are dropped by them. Removing the location is not planned. Finally there is some hardcore way of XP collceting, eh? Don't AFK by the hole.

More players - More monsters

More players = easier farming. Common sense, right? Well, wrong. The more players in some radius, the more monsters being spawned. Even levels may be higher. I don't think that even WoW has so advanced mob spawning system (:

Monster levels

And what about the levels? Damage and HP grow by 50% for each level. 1st level Skeleton has got 20HP, second level 30HP etc. XP drops grow by 100% for each level. 1st level skeleton - 5 XP orbs. 2nd level skeleton - 10XP orbs... Each naturally spawned monster (dark rooms, caves etc.) has got the basic level. Higher level monsters are spawned only in certain dungeons and locations.

Game also interacts with the player and tells him, which level is he attacking currently. And what more, it won't spam the chat - it tells you the level only if it's different than the mob you've attacked before. You will know that you should prepare for a battle when you get some higher-level monster... Levels aren't numbered, they have their own names:

  • 1st level = common (naturally generated mobs, standard)
  • 2nd level = stronger
  • 3rd level = heavy
  • 4th level = powerful
  • 5th level = violent
  • 6th+ level = berserker 

News on the server...


Edited locations

Event: Arachnophobia 

Arachnophobia was changed right after the Cemetery. Much more spiders are being spawned, even in the day. Cave spiders are level 2. Aaand... You won't meet them in the hotel anymore. Or not that much. (:

Location: Animal farm

Old spawners in the animal farms are now gone and mob spawning is handled by GateSPAWNER. XP orbs are no longer dropped by these animals...

Dungeon: Bone Swamp 

Bone Swamp was almost completely redone. It's 30-40% bigger now (thanks to Phoenix_52). Each room is harder than the one before it - in terms of levels. First room - 1. level Skeletons. Second room - 2. level Skeletons. Third room... Yeah, you've got it. However, you can do it solo if you like to. Monster spawning is controled and the more player the more monsters is valid here, too. But - it's also valid for the wart. It's spawned after 10 minutes now, not the usual 20. If you wait even more, there is going to be even more wart.

Location: Chaosphere towers

Right by the entry gate to Chaosphere - there are 4 towers, one of them destroyed. But the other three - there is nether wart on their top. These towers are next possibility for gaining the red gold - with Bone Swamps and Blaze Bridges. The wart grows after 60 minutes real time. It's keeped by Blazers - 3. level.

News on the server...


No more XP farms!

As always, GateCraft is solving problems systemically. It means, that you can still build XP farms. They just aren't functinal anymore - Monsters spawnded from spawner blocks drop no XP nor other drops. It may be a hard time for AFK - XP noobs, but still.

... I really admire the creativity of the players building complicated wiring and mob grinders. But I don't admire the final result. This creativity may be used somewhere else, for something, representing the server and your town. XP farms just aren't hardcore enough. GateCraft is.

New commodity: Spawner

Spawner blocks can be mined now, because of the recent changes. Whiterun inhabitants have built their own PvE arena - spawned monsters are now more for fun than for anything useful. The zombie bar in Darkov is almost a monument of creativity (: It's also possible to use spawners in the Chaosphere outposts. They may serve as a trap for not-so-welcome players.

Players won't be able to buy spawners in oficial shops, but they will become very useful commodity especially for miners.

Gold pickaxe with magic powers

Spawners may be mined only by golden pickaxes. Golden pickaxes may be known to some players with its ability to mine glowstone dust from redstone ore mining. But this pickaxe can mine much more...

XP Mining

Ores now drop XP in certain conditions. When you mine redstone, gold or diamond ore with golden pickaxe, XP orbs will drop. Some enchatments lose their meaning here (for example silktouch). Mining with golden pickaxe is  work for long time, but the drop is quite nice...

  • redstone ore -> 5 to 10 XP / 2  to 4 glowstone dust 
  • gold ore -> 10 to 15 XP / 8 - 18 gold nuggets
  • diamond ore -> 10 to 25 XP / 1 diamond


New world: Phobos prison

Even the best plugin won't prevent griefers from destroying. Until now, the only punishment was ban. Only once it was a banishment back to Rogue lands. However, not all sins deserve ban and not all of the above are good enough for Rogue lands. So, Phobos prison was created.

Phobos is one of the moons of Mars, in our case actually remains of a moon. It's much worse than Rogue lands for prisoners. This depressive space desert under permament night is inhabited only by Endermans. It's better to walk with eyes sticked to the ground. Punishments are fines, how many times higher than 1 milion, and the only material, which prisoners can mine, is obsidian.

I can say 2 things about this place: 
1) Each one, who gets to Phobos will curse this place, but no admin will feel sorry for him.
2) Prisoners, who will return back to the Kingdom will walk around foreign chests without noticing them (:

News on the server...


New player groups

We've got 3 new ranks.


Not much to say about that. Mine, mine, mine!


Players, who manage to get through the gate to Kingdom from Rogue lands don't become Residents automatically. First of all, the Traveler rank is waiting on them. The only difference between Travelers and Residents is the ability to build and destroy in the wild. Travelers lack it. We've met with players trying to build farms and shelters in the wild before, so this is a prevention. Travelers will become residents few days after they join a town - either created by them or joining an older town.


Special rank for special purposes. Players belonging to the builder rank can mine ores in the wild and build from any materials they like to.

Cases of players willing to connect their cities are coming. Sometimes it's not that easy. For example, Hobitton and Whiterun decided to create an underground between the two cities. However, ores can't be mined in Kingdom. They came to g3ckon when everything was decided and asked him for his purpose. The players are well behaved and there are no troubles with them, so 2 players were rised to Builders. The rank is temporary, of course, and when the project gets finished, they are Residents again.

Caution! Report all inter-city projects to the admins.


What expects us

First of all, we are planning to expand GateSPAWNER a little bit further. New really specific ocations, events and dungeons will be opened. A new quest with the giant in Prime City will be launched soon. Event including dozens of creepers and tons of lightnings is already in-game. And a Slime farm is already built. We just have to teach Slimes to dissolve armor ;)

Wow. Congratulations to everyone who got here through all the text. I hope, that you like the new things (except for Phobos) and that you will get creative again with the spawners (: 

.. your server leader Jonathan Gecko ;) 

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